VR/XR Developer
DANIIL ROSTOVSKII
Unity C# Developer with 5+ years crafting immersive VR, AR, and MR experiences. Based in Tokyo, Japan.
I build high-performance training simulations and games that solve real business problems:
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For Aviation — Delivered 10+ VR scenarios for Lufthansa, Swissport, DHL at AVIAR. Reverse-engineered USB protocols to achieve industry-first force feedback wheel support on standalone VR, eliminating €1,000+ PC requirement per station.
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For Industry — Led development of 12 safety compliance modules at PromVR serving oil & gas companies. Architected unified platform consolidating 12 independent simulators using Zenject DI.
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For Gaming — Solo-developed JankerMan VR roguelike from concept to AppLab release. Implemented full DOTS/ECS architecture achieving 72 FPS with hundreds of concurrent enemies on Meta Quest 2.
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For Enterprise — Expanded Varwin visual programming platform by 25% serving 90+ clients across 24 countries. Built VR analytics tools for Jacobs and Auchan retail research.
Core Expertise: Unity DOTS/ECS • DI • Meta Quest Optimization • Custom Physics & IK • Behavior Trees • Multiplayer Networking
Architecture: Dependency Injection (DI) • Zenject • UniRx • Object-Oriented Programming (OOP) • Design Patterns • SOLID Principles. Open to: VR/XR Development | Game Development | Enterprise C#/.NET
projects
| Aviation VR Training Platform Senior Unity/VR Developer |
| reAbell - VR Space Game Development My first VR project |
| Standalone VR Gaming Wheel Support Industry-First Native USB Force Feedback Wheel Driver for Meta Quest |
| Industrial VR Safety Training Solutions Lead Unity Developer |
| VR Roguelike Tower Defense Shooter Solo Unity Developer |
| Varwin - No-Code VR Platform Development Middle Unity C# Developer |