VR/XR Developer

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DANIIL ROSTOVSKII

Unity C# Developer with 5+ years crafting immersive VR, AR, and MR experiences. Based in Tokyo, Japan.

I build high-performance training simulations and games that solve real business problems:

  • For Aviation — Delivered 10+ VR scenarios for Lufthansa, Swissport, DHL at AVIAR. Reverse-engineered USB protocols to achieve industry-first force feedback wheel support on standalone VR, eliminating €1,000+ PC requirement per station.

  • For Industry — Led development of 12 safety compliance modules at PromVR serving oil & gas companies. Architected unified platform consolidating 12 independent simulators using Zenject DI.

  • For Gaming — Solo-developed JankerMan VR roguelike from concept to AppLab release. Implemented full DOTS/ECS architecture achieving 72 FPS with hundreds of concurrent enemies on Meta Quest 2.

  • For Enterprise — Expanded Varwin visual programming platform by 25% serving 90+ clients across 24 countries. Built VR analytics tools for Jacobs and Auchan retail research.

Core Expertise: Unity DOTS/ECS • DI • Meta Quest Optimization • Custom Physics & IK • Behavior Trees • Multiplayer Networking

Architecture: Dependency Injection (DI) • Zenject • UniRx • Object-Oriented Programming (OOP) • Design Patterns • SOLID Principles. Open to: VR/XR Development | Game Development | Enterprise C#/.NET

projects

Aviation VR Training Platform
Senior Unity/VR Developer
reAbell - VR Space Game Development
My first VR project
Standalone VR Gaming Wheel Support
Industry-First Native USB Force Feedback Wheel Driver for Meta Quest
Industrial VR Safety Training Solutions
Lead Unity Developer
VR Roguelike Tower Defense Shooter
Solo Unity Developer
Varwin - No-Code VR Platform Development
Middle Unity C# Developer